Model 2 Emulator Mac
Supermodel emulates Sega's Model 3 arcade platform, allowing you to play a number of ground-breaking arcade classics on your PC. It uses OpenGL and the SDL library, and can run on Windows, Linux, and Mac OS X. The source code is freely available under the terms of the GNU General Public License.
Model 2 Emulator SEGAアーケード・ゲーム基板 Model2 唯一対応Emulatorです。 対応OS: Windows / Linux / Mac (64bit-OS / Window7動作未確認).
- A Threaded Interpreter - Preliminary tests are showing it could go up to 2.5 times the speed of the regular interpreter. Power Mac 6100 emulation - This will require a new MMU to be written for it, as the 601 MMU is very different from later PowerPC processors. Possibly Serial. Probably loads more.
- Supermodel can be built from source for Windows, MacOS, and Linux. Pre-built ready-to-run development snapshots are provided below for 64-bit Windows and are updated when the SVN source repository is updated. Historical releases for Windows.
- Dead or Alive (Model 2B) 28.92 Mo Desert Tank 8.56 Mo Dynamite Baseball 97 (Rev A) 21.58 Mo Dynamite Cop (Model 2A) 33.39 Mo Dynamite Cop (Model 2B) 353 Ko Dynamite Cop (Model 2C) 348 Ko Dynamite Deka 2 (Model 2A) 338 Ko Dynamite Deka 2 (Model 2B) 353 Ko Fighting Vipers 16.83 Mo Gunblade NY 16.2 Mo House of the Dead 28.3 Mo.
- ADVANCE MAME: AdvanceMAME is a derivation of MAME, which is an emulator of games arcade.
Model 3 first made its debut in 1996 with Virtua Fighter 3 and Scud Race, and for the subsequent two years boasted the most powerful 3D hardware of any gaming platform. Developed by Real3D, then a Lockheed Martin company, and with a heritage rooted in advanced flight simulator technology, Model 3 featured capabilities that would not appear on PCs for several years. Using an on-board scene graph and geometry processor, it could store, transform, light, and rasterize tens of thousands of polygons per frame at a fluid 60 frames per second.
The aim of the Supermodel project is to develop an emulator that is both accurate and playable. As with virtually all arcade hardware, no public documentation for the Model 3 platform exists. What is known so far has been painstakingly reverse engineered from scratch. There is still plenty left to figure out and the emphasis at this early phase of development is toward accuracy rather than speed and usability.
Clockwise from top-left: Virtua Fighter 3, Scud Race, Star Wars Trilogy, and Daytona USA 2 Power Edition.
Presently, Supermodel is in a very early 'alpha' stage of development, meaning it lacks many planned features. It does not yet have a user-friendly graphical interface, game compatibility remains low, and all CPUs are emulated using straightforward (and slow) interpretation rather than fast just-in-time translation. Carefully reading the documentation and Help pages is highly advised. Nobody said making it to the catwalk was going to be easy!
Below is a matrix of all Model 3 games and their compatibility status. In order to use Supermodel, you must possess ROM images of Model 3 games.
Title | Graphics | Sound | Playable? |
Daytona USA 2 Battle on the Edge | Mostly good, isolated problems. | Yes. | Yes. |
Daytona USA 2 Power Edition | Mostly good, isolated problems. | Yes. | Yes. |
Dirt Devils | Shading problems, encrypted 2D graphics. | Yes. | Yes. |
Emergency Call Ambulance | Severe geometry problems. | Yes. | No. |
Fighting Vipers 2 | Good. | Yes. | Yes. |
Get Bass | N/A (does not boot). | N/A | No. |
Harley Davidson & L.A. Riders | Severe geometry problems. | Yes. | No. |
L.A. Machineguns | Severe shading problems. | Yes. | No. |
Le Mans 24 | Some texture and fog problems. | Yes. | Yes. |
Magical Truck Adventure | N/A (does not boot). | N/A | No. |
Scud Race | Good. | Yes. | Yes. |
Scud Race Plus | Good. | Yes. | Yes. |
Sega Bass Fishing | Mostly good. | Yes. | No. |
Sega Rally 2 | Numerous geometry glitches. | Yes. | Yes. |
Ski Champ | Severe geometry problems. | Yes. | No. |
Spikeout | Texture problems. | Yes. | Yes. |
Spikeout Final Edition | Texture problems. | Yes. | Yes. |
Star Wars Trilogy | Mostly good with some problems. | Yes. | Yes. |
The Lost World | Some texture and fog problems. | Yes. | Yes. |
The Ocean Hunter | Severe geometry problems. | Yes. | No. |
Virtua Fighter 3 | Numerous texture and geometry problems. | Yes. | Yes. |
Virtua Fighter 3 Team Battle | Same as above, slow game play. | Yes. | Yes. |
Virtua Striker 2 | Mostly good, some texture problems. | Yes. | Yes. |
Virtua Striker 2 '98 | Mostly good, some texture problems. | Yes. | Yes. |
Virtua Striker 2 '99 | Mostly good, some texture problems. | Yes. | No. |
Virtua Striker 2 '99.1 | Mostly good, some texture problems. | Yes. | No. |
Virtual On Oratorio Tangram | Encrypted 2D graphics. | Yes. | Yes. |
Supermodel was written by Bart Trzynadlowski and Nik Henson. It is based on the findings of the original Supermodel effort by Ville Linde, Stefano Teso, and Bart from 2003. The PowerPC emulator is originally by Ville Linde and the Sega Custom Sound Processor emulator was donated by ElSemi. Development began in January 2011.
Sega Model 2 Emulator Mac
Supermodel incorporates code from the following projects:
Model 2 Emulator Tutorial
- GLEW: The OpenGL Extension Wrangler Library, for managing OpenGL 2.x support.
- zlib, for ZIP file support.
- Musashi by Karl Stenerud, a Motorola 68K emulator.
- YAZE-AG: Yet Another Z80 Emulator by Andreas Gerlich, for its Z80 emulator by Frank D. Cringle.
- Amp by Tomislav Uzalec, for decoding MPEG Layer 2 audio.
Numerous people contributed their precious time and energy to this project and without them, it would not have been possible. In no particular order, we would like to thank:
- Ville Linde, original Supermodel team member and MAMEDev extraordinaire
- Stefano Teso, original Supermodel team member
- ElSemi, for donating his SCSP emulator and all sorts of technical information and insight
- R. Belmont, for contributing MPEG board code and the Mac OS X port
- Naibo Zhang, for his work on Model 3 graphics
- Andrew Lewis, for drive board ROM dumps and all around helpfulness
- krom, for adding in all the remaining ROM sets
- The Guru, for his efforts in dumping Model 3 ROM sets
- Abelardo Vidal Martos, for providing extremely useful video and audio recordings of actual Model 3 games
- Andrew Gardner, for fruitful discussion
- Chad Reker, Alex Corrigan, pcvideogamer, and Groni, for being especially thorough play-testers
- Charles MacDonald, for his helpful description of the System 24 tile generator
- And, of course, Bart's sister, Nicole, for helping with the web site!
Hosting for this site has been generously donated by Jeremy Rhoten of EmuMovies. Check them out! I sincerely hope I did not forget anyone!